Utilizing up-to-date
3D computer games for educational purposes is a dawning technology
but still in its fledgling stage. The major goal of 80Days
from the perspective of cognitive psychology is to forward
adaptive educational theory and technology and to make it
part of future educational games. In concrete terms, 80Days
will extend existing theoretical approaches to an individually
tailored sequencing and presentation of learning material
(i.e., macro-adaptivity) by combining it with theories of
adaptive storytelling. Such merged theoretical background
will enable accounting for the learner’s individual
needs and preferences in a complex narrative learning environment
such as computer games. In addition, 80Days will forward approaches
to interpreting learners’ behavior within the game in
order to provide a mature theoretical background for non-invasive
assessment and educational interventions (i.e., micro-adaptivity).
In the context of 80Days, adaptivity
refers to the aim of enabling the system (i.e., the game demonstrators)
to adapt itself automatically to individual needs and preferences,
considering the system’s educational goals and an a
priori defined target audience. In addition, personalization
refers to the aim of enabling adaptability in terms of pedagogical
and didactic aims and in terms of self-regulated learning.
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