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Recreational
computer games are overwhelmingly popular. Hence, there is
no doubt that educational games, which combine effective learning
with fun and pleasure, are a desirable vision. Still, educational
games, which can compete with their non-educational counterparts
in terms of narrative and gaming quality, have not yet entered
the market – especially those for children who are used
to the quality of computer games. The main reason is the difficulty
in merging both game and educational environments. To cross
today’s horizon of educational games, a scientifically
sound and valid methodological and technological foundation
is required. Grounding on this mission, 80Days is a RTD project
concerned with theories, methodologies, and technologies for
game-based learning. To accomplish a significant step towards
successful and effective educational games, 80Days is addressing
the following two main objectives: |
First,
integrating models of adaptive personalised learning with
those of adaptive interactive storytelling, and second, merging
virtual game environments with existing learning resources,
thus reducing development costs and time. These fusions will
result in an adaptive and responsive system, enabling the
understanding of active learning processes within a virtual
learning environment, adapting to individual needs and abilities,
and therefore fully exploiting the learners’ capabilities.
The quality of this approach will be assured by evaluation
activities based on theoretically and empirically sound methods.
80Days entails the smooth integration of interdisciplinary
work (learning science, storytelling, game and didactic design,
game development, and human-computer interaction). 80Days
delivers an innovative and advanced methodological and technological
framework for effectively developing successful educational
games to be demonstrated by a geography game prototype realising
gaming/learning scenarios inspired by Jules Verne’s
“Around the world in eighty days”. |
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