The challenges:
» Advancing frameworks of non-invasive personalization/adaptation
on the macro as well as the micro levels (in terms of theory
and technology)
» Establishing a methodology for reducing the costs
of developing DEGs by a flexible (re-) use of learning resources
80Days’ solution:
An approach devising inter-disciplinary research and development;
as illustrated in Figure 1.1, expertise as well as research
and development progress in one area (work package/discipline)
directly or indirectly influences the demands, prerequisites,
work progress, and results of other areas. The planned realization
of the complex project lifecycle and implementation plan is
illustrated in the figure below. he composition of 80Days’
work package structure and project organisation is designed
for the concurrent execution of research and development,
complemented with coordination/management and dissemination/
exploitation activities. In concrete terms, 80Days attempts
to address its challenges with following core elements.
In order to accomplish the challenges
of these key elements of the work plan results in following
work packages / work package structure:
- Work package 1 is devoted to the scientific
coordination and management of interdisciplinary research,
design, development, and evaluation efforts of the
project. This WP includes also the work of an educational
advisory board.
- Work package 2 summarises overall
research activities of the project and actually includes
five (sub-) work packages.
- Work package 2a involves research activities
with respect to interactive, adaptive competence development
and comprises cognitive science, motivational and
emotional aspects, as well as close relations to research
on adaptive storytelling.
- Work package 2b comprises research
and development activities with respect to interactive
and adaptive digital storytelling and narrative development
in educational games. The aims of this area are closely
related to cognitive and psychological work, where
the links are primarily the connection between adaptive
content presentation and adaptive storytelling within
an educational game as well as motivational components
concerning learning and gaming.
- Work package 2c aims at establishing
a technological framework for micro and macro-adaptivity
in educational games and the implementation of the
theoretical foundations provided by work packages
2a and 2b.
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- Work package 2d involves the project’s
efforts in providing a framework for the integration
of existing learning resources in educational games.
- Work package 3 is devoted to didactic
design and game design for the 80Days demonstrator
as means of providing a prototype for theoretical
and empirical research as well as technical development
in terms of adaptive technologies and for demonstrating
the project results.
- Work package 4 comprises game development
and technical realization of the demonstrator.
- Work package 5 is devoted to advancing
evaluation and validation methods with respect to
educational games and it concerns the evaluation and
validation of the research and development activities.
- Work package 6 comprises the coordination
and execution of dissemination activities as well
as the efforts of planning, preparing, and initiating
exploitation of the project’s results.
- Finally, work package 7 is devoted
to overall administrative project coordination and
management (PCM).
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