October 14, 2009, Graz, Austria

There is a rapidly growing interest in exploring design and technology of digital educational games (DEGs). Reasons for the present hype over game-based learning are manifold; for example, characteristics of modern computer games enable to transmit knowledge in a very natural and unobtrusive way. Another reason might be that characteristics of computer games amazingly match instructional design principles (e.g., the provision of credible and meaningful contexts for new knowledge). A further reason might be that computer games allow reaching young people, particularly those that are difficult to reach by other means of education.

Equally rich as the reasons for the popularity of DEGs are, are the examples and approaches to game-based learning. The ideas range from utilizing off-the-shelf games to games tailored to specific curricula or age groups, from rich simulation games to augmented reality games, or from game-like enhancements to AAA educational games.

More than any other genre of educational technology, computer games do have the potential do make learning and knowledge important and meaningful. In a single word, the key aspect in DEGs is “motivation”, the intrinsic motivation to play and therefore to learn. However, more than in any other genre of educational technology, tailoring gaming experience and learning paths to the individual learner is crucial. The intrinsic motivation is heavily determined by gameplay demands, educational demands, personal preferences, and individual factors.

80Days International Open Workshop on Intelligent Personalization and Adaptation in Digital Educational Games focuses on ideas, approaches, case studies, or technologies, about adapting DEGs to the individual requirements, needs, and preferences of learners. The goal of the workshop is to bring the leading researchers and practitioners in this area together and to initiate a lively discourse.

80Days International Open Workshop on Intelligent Personalization and Adaptation in Digital Educational Games is organized by the 80Days Project (www.eightydays.eu), a cutting-edge research initiative of the European Union’s Seventh Framework Programme for research and technological development (FP7). The project’s goal is to explore new frontiers in DEGs by combining effective learning with fun and pleasure. Core objectives of the project are intelligent mechanisms for non-invasive knowledge assessment and the establishment of a higher-level adaptation framework that merges educational adaptation and interactive storytelling.

Organizer:
Michael D. Kickmeier-Rust
University of Graz, Austria
michael.kickmeier@uni-graz.at
Phone: +43-316-873-9554
Fax: +43-316-873-9552

Program chairs:
• Owen Conlan, Trinity College Dublin
• Stefan Göbel, Technical University Darmstadt, Germany
• Effie Law, University of Leicester, UK
• Michael Kickmeier-Rust, University of Graz, Austria
.